Gamemodes: Team Objective, Death Match, Free For All, Last Team Standing
Map Size: Large (16-32 Players)

Battlegrounds is one of the flagship Team Objective maps for Chivalry: Medieval Warfare. The attacking team must burn the defender's food supply, then push a bomb cart to the gates of their stronghold and blow it up.

My role and contributions:
Objective/Gamemode Design
Scripting Objectives in Kismet
Asset Placement/Set Dressing

Collaborated with another LD on layout design for this map.

I Focused Mostly on:
Layout of First Objective Area
Tactical Space around the Burnable Objectives
Final Defender Spawn Areas