Level Editor/SDK Documentation

I created the documentation for the SDK level editor to help content creators get started making Team Objective maps for Chivalry and future contests. In the documentation, I provide clear examples of the Kismet used to make our various gamemodes.

In addition, I created the example maps that shipped with the SDK. These maps follow along with the documentation, and many of the map contest maps used the Kismet I created as a baseline starting point for creating objectives.