Gamemodes: Objective, Death Match, Free For All, Last Team Standing, Assault.
Map Size: Various
About:
I was a Level Designer on Mirage: Arcane Warfare by Torn Banner studios, which is a First Person MOBA using Chivalry's Combat System, in addition to Magic and Abilities. I left the Project prior to announcement, so most of my work for this was pre-production and prototype work from the game's early iterations, thus not available online.
My role and contributions:
Pitches and Documentation
Documentation of Player Metrics and Standardized Geometry size
Scripting Objective and Gamemodes in Blueprint
Layout Design :
Paper Maps
Grey Box Iteration
Map Creation using Modular Assets created by Artists